People

Staff

Current Students

Associate Members

  • Ilaria Vanni Accarigi

Visitors

  • Brian Schwab (July 2012)
  • Sander Bakkes (March 2012)
  • Magy Seif El-Nasr (December 2009)
  • Ulrike Spierling (December 2009)
  • Ian Bogost (June 2009)
  • Ken Forbus (December 2008)
  • Andrew S. Gordon (Feb 2006)
  • R. Michael Young (November 2005)
  • Tracy Fullerton (November 2005)
  • Chris Crawford (February 2004)

Alumni

  • Former PhD Students
  • Former Masters Students
    • Sebastian Welsh, “Sharper senses, sharper minds: Improving agent capabilities through better perception”, Master of Science in Internetworking, UTS, Faculty of Information Technology, 2004.
    • Bhavna Orgun, “Interoperability in heterogeneous medical information systems using smart mobile agents and HL7″, MSc(Hons) Thesis. Macquarie University, Department of Computing, 2003.
    • Suharto Heng, “A Design framework for implementing a configurable business application”, Postgraduate Masters thesis, Macquarie University, Department of Computing, 2001.
  • Former Honours Students
    • Chi Wai Wong, “A toolkit to create interactive fiction”, BSc(hons) thesis, Macquarie University, Department of Computing, 2003.
    • Tony Tsui, “A tool for creating experiments in 3D virtual environments”, BSc(hons) thesis, Macquarie University, Department of Computing, 2003.
    • Jeffrey Wu, UNSW, “Planning in multi-agent environments, using Unreal Tournament as a testbed” BSc(hons) thesis, The University of New South Wales, School of Computer Science and Engineering, 2002.
    • Matthew Roberts, “Synthetic characters for simulated realistic environments world”, BSc(hons) thesis, Macquarie University, Department of Computing, 2001.
    • Mita Bedi, “Survival in a virtual world”, BSc(hons) thesis, The University of New South Wales, School of Computer Science and Engineering, 2001.
    • Annie Y. S. Lau, “Contextualised learning through multimedia”, BSc(hons) thesis, The University of New South Wales, School of Computer Science and Engineering, 2000.
    • Aruna Srinivasan,”Ontology Editor”, BSc(hons) thesis, The University of New South Wales, School of Computer Science and Engineering, 2000.
    • Peter Histon & Eugene Arena, “Bus around Sydney”, BSc(hons) thesis, The University of New South Wales, School of Computer Science and Engineering, 1999.
    • John B. Zvonar,”Survival in a virtual world”, BSc(hons) thesis, The University of New South Wales, School of Computer Science and Engineering, 1999.
  • Former Undergraduate Students

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Yusuf Pisan

yusuf.pisan@uts.edu.au

Associate Professor

University of Technology, Sydney

http://gamesstudio.org/yusufpisan/

Yusuf Pisan is an Associate Professor in the Faculty of Information Technology at the University of Technology, Sydney.

Chek Tien Tan

chektien.tan@uts.edu.au

Co-director of Games Studio & Lecturer

University of Technology, Sydney

http://gamesstudio.org/chek/

Dr Chek Tien Tan Lecturer, School of Software, Faculty of Engineering & IT and Co-director, Games Studio, Human Centred Design Technology University of Technology, Sydney http://gamesstudio.org/chek/

Natalie Harrold

natalie.v.harrold@student.uts.edu.au

BSc in Games Development student

University of Technology, Sydney

Damian Hills

damski@gmail.com

PhD student

University of Technology, Sydney

Damian Hills is a multimedia developer with over 10 years industry experience. He has worked on a wide range of projects for industries including medicine, education, government, film, and games, in Australia, US and Europe. After completing a Graduate Diploma in Advanced Computing at UTS in 2006, Damian joined CCS as a PhD student in 2008 to research interactive narrative and storytelling systems and how they can be applied to conversational systems of a multimodal collaborative nature.

Drawing on such diverse fields such as narratology, cybernetics, and multimodal interaction, this research aims to investigate a model for how multimodal interface and conversational information systems can assist in the production of meaning and sense-making for collaborative storytelling applications. A key component is the development and evaluation of a storytelling system, assimilate.net. This project is a collaborative environment that allows participants to visually construct narratives in an abstract virtual space. The system consists of a visual search engine that semantically aligns the participant’s search criteria with template stories drawn from a database of mythology and folklore. By use of a novel interface, participants develop the notion of a constructed ‘closed world’ that forms coherence and collective sense-making, while glimpses of chaotic patterns may be seen outside.

This research is funded by Australasian Center for Interaction Design (ACID) as a part of the ‘Our Content’ project which aims to develop a reusable framework for generative content systems.

Daniel Rosser

daniel.j.rosser@student.uts.edu.au

BSc in Games Development student

University of Technology, Sydney

http://www.danoli3.com

Viveka Weiley

games.studio.1@viveka.id.au

PhD student

University of Technology, Sydney

http://ba.viveka.id.au/

Viveka Weiley is an interaction designer with a background in Virtual Environments. He joined CCS in September 2006 to begin research into tools for distributed creative collaboration in mixed real/virtual environments.

Viveka holds a Bachelor of Design from UNSW CoFA, and a Bachelor of Science (Honours) in Information Technology from UTS, with First Class Honours and the University Medal. He is past chair of Sydney ACM SIGGRAPH, current chair of ANZGRAPH, and was a member of the formation commitee for the upcoming SIGGRAPH ASIA conference series. He is currently English Review Service coordinator for SIGGRAPH ASIA 2008 and a jury member for SIGGRAPH 2008.

He has spent ten years in industry, working primarily in telepresence and online communities. In 2002 he co-founded a company, Ping, to build an interactive online virtual earth. The project attracted funding from the Telstra Broadband Fund and clients including the City of Sydney, UNSW and the NSW Department of Housing. It is now part of the US National Science Foundation funded X3D Earth project.

Viveka commenced his Ph.D. studies in 2008, focusing on the development of design principles to support creative collaboration within distributed teams in virtual environments (VEs). Existing VEs have solved many engineering problems, but significant design and human factors problems remain. In particular, the transformation from space for interaction to dynamic place for creative collaboration on real-world tasks is unsolved. While the effect of place on behaviour is well understood in the fields of architecture and social geography, it has received less attention in the development of VEs. Viveka’s research seeks to explore our understanding of the design of real collaborative places, in order to discover what is applicable to the virtual.