The below paper was presented at the Game User Research Workshop as part of CHI2012 http://hcigames.businessandit.uoit.ca/chigur/ Automatic Player Experience Detection Using Facial Expressions Analysis There has been an increasing number of quantitative methods to measure and evaluate player experiences. However, current methods either focus on telemetry approaches, which are insu cient to capture real life [...]

The below papers have been accepted for publication at ICCSE http://iccse.xmu.edu.cn/ * Persuasive Environments: Argumentation Models in Serious Games Video games are learning machines. Serious games are games that attempt to impart knowledge and skills that can be used in everyday life while taking advantage of the game mechanics used in commercial games to keep [...]

The below papers have been accepted for publication at IE2010 http://ieconference.org/ie2012/ * A Feasibility Study in Using Facial Expressions Analysis to Evaluate Player Experiences Current quantitative methods of measuring player experience in games are mostly intrusive to play and less suited to natural, non-laboratory play environments. This paper presents an initial study to validate the [...]

The below paper has been accepted for publication at HIC2012 http://www.hisa.org.au/page/hic2012/ The work is primarily the work of Jaime who is a PhD student at UTS. Exergames for the Elderly: Towards an Embedded Kinect-based Clinical Test of Falls Risk Jaime A. Garcia, Karla Felix Navarro, Daniel Schoene, Stuart T. Smith and Yusuf Pisan Falls are [...]

Billy Collins: Everyday moments, caught in time http://www.ted.com/talks/billy_collins_everyday_moments_caught_in_time.html I don’t read poetry. I find it hard. I find it confusing. The beauty and the rhythm of words do not stir me emotionally, most of the time. This is despite my wife, Meryl, being an avid poet http://merylmcqueen.com/Poetry.html What can I say, poetry is not my [...]

What is effective teaching? We talk about it; we use it as a criteria for promotion, but do we really know what it means. When staff talk about effective teaching does it mean the same thing as when students talk about effective teaching? According to the latest research, the answer is NO! “From a faculty [...]

Scratch is a program for creating your own stories, making games, animation, music and art project, as well as learning how to program http://scratch.mit.edu/ I have known about Scratch for some time, but have not played with it. I decided to teach a session at Currambena http://currambena.nsw.edu.au/ on Scratch. We created a small animation based [...]

Great TED Talk from Sheyy Turkle on how we expect more from technology and less from each other http://www.ted.com/talks/sherry_turkle_alone_together.html I shared her enthusiasm as well as her disappointment (but she does a much better job of explaining what the problem is). Just like her, in the 1990s I was fascinated with the new technologies. Virtual [...]

An interesting report… The workshop presented for validation and discussion the results of a study on “the Competitiveness of the European Videogame Software Industry”, which is aiming at assessing the emerging trends and the strengths and weaknesses of EU firms, in order to highlight drivers for improving the competitiveness of the EU video game software [...]

It is the beginning of the semester and I have already gotten an email from a student telling me that they will be missing week-1 of lectures and whether the lab exercise is essential or weighted heavily? Here are my thoughts and a general guide for UTS students A Student’s Guide to Emailing Lecturers or [...]